Pricing
Free to €1500
€5850
€15000
Starting at €9000
Starting at €9000
Starting at €9000
Pricing & Licensing
Elias offers flexible licensing designed to grow with your project.
All licenses include full feature access. Pricing varies depending on your production size and target platforms.
Scout
Basic
Explorer
Standard
Colonizer
Premium
Production budget
Below €300k
Between €300k and €1.5M
Over €1.5M
License fee (per game)
Free to €1050
€4095
€10500
Features
All
All
All
PC | MAC
Yes
Yes
Yes
Mobile
Yes
Yes
Yes
Consoles (per platform)
No
€5000
€15000
Logo wavier *
No
€3000
€4000
Standard support
No
1 Year
2 Years
Premium support
Starting at €6300
Starting at €6300
Starting at €6300
Source code
No
Available **
Available **
Try it for free
* Logo wavier: Remove the "Powered by Elias" mark from your game credits or splash screen.
** Source code access is available under a separate agreement - please contact us for details.
Scout Indie |
Explorer Standard |
Colonizer Premium |
|
---|---|---|---|
Production budget | Below €300k | €300k - €1.5M | Over €1.5M |
License fee (per game) | €1050 |
€4095 |
€10500 |
Features | All | All | All |
PC | MAC | Yes | Yes | Yes |
Mobile | Yes | Yes | Yes |
Console (per platform) | No | €5000 | €15000 |
Logo wavier * | No | €3000 | €4000 |
Standard support | No | 1 Year | 2 Years |
Premium support | €6300 |
€6300 |
€6300 |
Source code | No | Available** | Available** |
* Logo wavier: Remove the "Powered by Elias" mark from your game credits or splash screen.
** Source code access is available under a separate agreement - please contact us for details.
Support
To avoid getting stuck in a pay-per-ticket system we offer support tailored to your needs. Here are some examples.
EX: Free for All
EX: Standard support
Frequently asked questions
Elias is commercial software. A license ensures that your studio can legally use Elias in production, receive updates, and access support. It also helps us continue to develop the tools and features you rely on.
Your production budget is the total cost of making the game, including salaries, outsourcing, tools, and other expenses. We use it as a fair way to match license tiers to the scale of your project.
Yes. You can always start with a lower tier and upgrade if your project grows in scope or budget. The upgrade process is simple, and you’ll only pay the difference.
Console development comes with additional certification and support requirements. The extra cost covers these processes and ensures that Elias is fully supported on all major console platforms.
Downloadable content (DLC) is included in your existing license, as long as it’s released for the same game. A new license is only required if you start a completely new project.
Yes. All licenses include access to Elias Studio, our visual authoring tool. This is where you design adaptive music and audio systems before connecting them to your game engine.
Yes. During your evaluation period you’ll have access to documentation, tutorials, and limited technical support. For full support, a commercial license is required.
Studios vary in size and budget. Our tiered pricing ensures that indie developers can get started affordably, while larger studios with more complex needs have access to advanced features and support.
Source code access is available through a separate agreement. This is typically for studios that need deep customization or specific platform support.
Yes! We offer free educational licenses for students, teachers, and academic institutions. It’s a great way to learn adaptive audio and bring Elias into the classroom. Reach out to education@elias.audio.